Daniel Szilagyi

Work

Professional UX, UI, and product design spanning enterprise SaaS, browser-based platforms, and interactive media including mobile and console games.

Cisco 3P Learning Hub, unified desktop interface showing training modules and news updates
Web PlatformCisco

Cisco 3P Learning Hub

Unified Cisco's fragmented internal learning resources into a single, intuitive hub, reducing navigational friction and earning executive praise for strategic direction.

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Guiding Principles, Play to Win interface in dark mode
Web PlatformCisco

Guiding Principles

Designed the experience for Cisco's three guiding principles framework, translating company-wide leadership values into concrete, actionable resources for a global workforce.

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Halo: The Master Chief Collection key art featuring the Master Chief helmet
GamesUnited Front Games

Halo: The Master Chief Collection

Designed the unified menu system for Halo: MCC, a single interface that seamlessly managed four incompatible game engines, cross-game playlists, and a persistent social layer across the entire collection.

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Biba app hero banner with logo and robot character in a grassy outdoor scene
GamesBiba Ventures

Biba

Early-stage design work on a platform that used kids' screen literacy as a launchpad for physical play, turning smartphones into tools that got children running around the playground rather than staring at a screen.

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P&C Assistant, AI-powered HR assistant interface in dark mode
Web PlatformCisco

P&C Assistant

Designed the experience for an AI-powered HR assistant that gives Cisco's global workforce instant, secure access to their own People & Communities data.

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Sycle schedule view showing a weekly calendar with patient appointments across multiple practitioners
SaaSSycle

Sycle Platform

A cross-section of UX work across the Sycle clinic management platform, spanning lo-fi flow documentation through to hi-fi production design across scheduling, patient care, reporting, onboarding, and platform configuration features.

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NFL Matchups splash screen featuring real NFL players and the official game logo
GamesDeNA Studios Canada

NFL Matchups

Art Lead on one of the first mobile card battlers built around live NFL player data, leading a team of 15 artists to ship a flagship title for DeNA's newly established Vancouver studio in under five months.

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Sycle Launchpad, customisable role-based dashboard interface
SaaSSycle

Launchpad Exploration

Redesigned the entry point into Sycle's practice management platform, creating a role-aware Launchpad that surfaces the right tools and data for each user type across a multi-role clinical environment.

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G.I. Joe: Battleground UI mockup showing squad management, character card detail, and isometric battle map
GamesDeNA Studios Canada

G.I. Joe: Battleground

Art Lead on G.I. Joe: Battleground, part of DeNA's flagship Hasbro licensing deal alongside Transformers: Legends, establishing the visual language and card system for a 100+ character roster shipped in under five months.

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Sycle Plans and Quotas, subscription management interface
SaaSSycle

Plans & Quotas

Designed the subscription management and feature control experience within Sycle, giving clinic administrators clear visibility into their plan tier, add-ons, and staff-level access controls.

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ADP Workforce Now redesigned dashboard showing payroll summary, employee list, and payroll chart
Web PlatformADP Canada

ADP Workforce Now & TeamPay

UX Designer on ADP's transformation from legacy payroll provider to design-forward tech enterprise, applying the Visual Design Language across Workforce Now and TeamPay while navigating the constraints of enterprise-scale, power-user-driven products.

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Canada Cloud Pharmacy iOS App — home screen showing pending orders
Freelance/ContractorCanada Cloud Pharmacy

Canada Cloud Pharmacy iOS App

Designed a purpose-built iOS application for a hybrid Canadian pharmacy, bringing order tracking, prescription refills, and prescription uploads into a native, first-party-quality mobile experience.

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